UX Designer (12 Month contract)
We are EA
Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
The Challenge Ahead
Criterion is looking for an accomplished UX expert, someone with a formal or practical training in all the psychological and design principles and methodologies surrounding UCD, from research methodologies to heuristic evaluation.
What You'll Do:
- You will report directly into the UX Director.
- You will help create the shape, and processes of the UX Design Team into an industry leading UCD studio.
- You will work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise.
- Own, identified parts of the game, and take responsibility for ensuring your experiences meet our UX/Game Design and Artistic goals.
- Gather and elicit requirements, with Game Design and Franchise teams.
- Work with our dedicated UX Research team to construct and document research that informs design decisions, at all stages of the development cycle.
- Use the research and requirements to design player experiences, on well-known AAA games using standard UX tools (personas, journeys, wireframes, interaction design, information architecture, prototypes, metrics).
What We're Looking For:
- Passionate about computer games, player experience and the UCD process.
- 4+ years of professional user centered design experience.
- Full knowledge of the theoretical and practical UX design rules (e.g. heuristics), with evidence of application.
- Experience with UX Research methodologies (e.g. personas versus segments, journey mapping versus use cases, quantitative versus qualitative)
- You will have demonstrated the ability to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer)
- Committed to inclusive design, including accessibility.
- You do not have to have made a video game before (personally or professionally), but do tell us if you have.